It's a clash of titans, a battle for survival, and we've got the front row seat to witness the chaos unfold.But before we dive into the action, make sure you hit that like button, subscribe to our channel, and ring the notification bell so you won't miss any of the symbiotic showdowns we have in store for y.Type your text and hear it in the voice of Venom (Disney Infinity/Marvel) by masterluigi90. Wallets are open.Venom (Disney Infinity-Marvel) TTS Computer AI Voice More importantly, not tying the game specifically to Marvel and making it "a celebration of VS games" would allow to resurrect True Love Making. We have more chances to see and hear them again in a pure Capcom vs Capcom game, where they'll be able to go through their catalog and mix things up without asking anyone. At best, they'll allow a 100% Marvel game, but I can't see another MvC game being anything else than compromised.Īs someone said, MvC2's backgrounds and musics had nothing specifically Marvel or Capcom. ![]() I feel like they don't understand the very concept of MvC (the thing about "you can't show a Capcom character hitting a Marvel character in promotional videos" was petty). I really doubt Marvel will allow Capcom to do a Smash-like celebration of the franchise. The person who asked to change the sound design from MvC3 to make it more "cinematic" in Infinite would never understand the appeal of MvC2's funk. You can fix the visuals with the amazing work of modders, but no one is going to re-record the voices. Of all the sins of MvCI, the terrible themes and sound design is what made me quit. Can Capcom look at what worked here (and what didn't in MvC:I) and improve on it in another sequel? I honestly don't know. MvC:I completely missed the mark in this regard, even if it purportedly plays better. It's not without its flaws (Arcade mode is rather barebones, online was extremely hit-or-miss, some gameplay issues like Lightning Loops, TAC infinites, and Morrigan "Sister Sister" shenanigans), but it was a fantastic blend of everything that people love about this series. Music filled with catchy remixes and original tunes (Hawkeye's theme is still one of the best character themes in any game ever) Fun and frantic gameplay that somehow had most of the cast actually be at least semi-viable Presentation and style out the wazoo, with it looking like a moving comic book and with lots of cute character interactions ![]() A terrific roster of characters, the best and most well-balanced out of the entire series that represents many different franchises and brands across both Capcom and Marvel ![]() I really wonder if Capcom could ever live up to what UMvC3 presented to us. They need to put these characters to interact in the most fun way possible. I don't care which style an hypothetical MVC4 would use, but it has to be a celebration. MVCI attempts on a "cinematic" experience with and lame-broke ass Story mode that nobody liked and that middle point with realistic art style for animated characters with probably one of the worst use of chromatic aberration I've seen in a game. But for me what is the key element of those games is that they feel like a party, both universes colliding and characters interacting with each other. Umvc3 was perfect in that regard, with they more level down tone but still really colorful. ![]() I remember Niitsuma (I think) saying that mvc3 was an attempt to design the style of the game around American comic books, instead of the way the took with previous game, were they were more colorful and stylish, more like an anime or Japanese way to design marvel characters.
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